> ## Documentation Index
> Fetch the complete documentation index at: https://docs.c3esports.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Glossary

> Definitions for platform, league, and Rocket League terms used throughout C3 Esports.

Quick reference for terms used throughout the C3 Esports platform and these docs.

***

## A–C

**Auto-confirmation**
The automatic confirmation of a match result that occurs 24 hours after a result is submitted, if the opposing team has neither confirmed nor disputed it.

**Ballchasing**
A third-party Rocket League replay analysis service (ballchasing.com) used by C3 Esports to parse uploaded `.replay` files and extract scores and player statistics.

**BO3 (Best-of-3)**
A series format where the first team to win 2 games wins the series. The maximum number of games is 3. Used during the regular season.

**BO5 (Best-of-5)**
A series format where the first team to win 3 games wins the series. The maximum number of games is 5. Typically used during playoffs.

**Bracket**
A tournament structure showing the playoff matchups. Teams are seeded based on regular season standings and advance through the bracket by winning their matches.

**Check-in**
The action of confirming your team is ready to play. The check-in window opens 30 minutes before match time and closes at match time. At least one roster member must check in or the team forfeits.

**Check-in window**
The 30-minute period before a scheduled match during which both teams must check in.

**Contenders**
The entry-level division in C3 Esports, designed for teams new to organized Rocket League competition.

***

## D–F

**Demo (Demolition)**
In Rocket League, demolishing an opponent's car by hitting it at boost speed. Counted as a stat in parsed replays.

**Discord**
The primary communication platform for C3 Esports. All players must link their Discord account to compete.

**Dispute**
A formal request for staff to review a match result or rule violation. Must be filed within 24 hours of result submission. Only team managers can file disputes.

**Division**
One of the three competitive tiers in C3 Esports: Premier, Challengers, or Contenders. Each division has its own standings.

**.edu email**
An email address issued by an accredited educational institution. Required to verify enrollment eligibility. Must be added and verified on your C3 Esports profile.

**Epic Games username**
Your display name in the Epic Games launcher and in Rocket League. Used to match your platform identity to replay files.

**Forfeit**
A match loss declared without playing, typically because a team did not check in by match time. A forfeit is recorded as a 3-0 loss in standings terms.

***

## G–L

**GD (Goal Difference)**
Goals For minus Goals Against. Used as a tiebreaker when teams have equal points in standings.

**Head-to-head**
The record between two specific teams when they played each other directly. Used as the first tiebreaker when teams are level on points.

**Invite code**
A unique code generated for each team that allows players to join the roster. Managers share this with players they want to add.

**Lobby**
The private Rocket League game room created by the home team before a match. All 6 players join the lobby before the series begins.

***

## M–P

**Manager**
The team member who created the team and holds administrative control over it. Also called the team captain. Responsible for registrations, result submissions, and dispute filings.

**Match**
A scheduled series between two teams, consisting of multiple games (BO3 or BO5).

**Match week**
A defined period (typically one calendar week) during which a set of regular season matches are scheduled to be played.

**MVP**
Most Valuable Player — an in-game award given at the end of each Rocket League game to the top-performing player on the winning team. Tracked in replay stats.

**No-show**
When a team fails to appear in the lobby within 10 minutes of match time after the check-in window. Results in a forfeit ruling.

**Pending**
A match result that has been submitted but not yet confirmed or disputed by the opposing team. Results in pending status do not yet affect standings.

**Playoffs**
The elimination tournament at the end of the regular season, where the top teams from each division compete for the season championship.

**Points**
League points earned from match results: Win = 3 points, Draw = 1 point, Loss = 0 points.

**Premier**
The top-tier division in C3 Esports, for the most competitive teams.

***

## R–S

**Registration window**
The defined period during which teams can register for the upcoming season. Opens and closes on announced dates. Late registrations are not accepted.

**Replay (.replay file)**
A binary file automatically saved by Rocket League at the end of every game. Contains full data about the match: score, players, stats, and game settings. Required for every game in a C3 Esports series.

**Reparse**
Triggering a second parse of an already-uploaded replay file through ballchasing.com, used when the original parse failed or returned incorrect data.

**Roster**
The list of players on a team. Minimum 3, maximum 6 players.

**Roster lock**
The date after which roster changes are restricted. After the lock, additions and removals require staff approval.

**Seed**
A team's ranking position entering the playoff bracket, determined by regular season standings. The top seed is ranked #1 in their division.

**Series**
The collection of games played between two teams in a single match. See BO3 and BO5.

**Smurfing**
Playing under a false identity, sharing your account, or creating a second account to circumvent bans or misrepresent your skill level.

***

## T–Z

**Tag**
A 2–5 character team abbreviation displayed next to the team name in standings and match pages.

**Tiebreaker**
A method used to determine ranking when two or more teams have equal standings points. Applied in this order: head-to-head record, head-to-head goal difference, overall goal difference, coin flip.

**Transfer window**
A defined period during the season when roster changes (adding/removing players) are permitted outside of the normal pre-season window.

**Verified .edu email**
An .edu email address that has been confirmed by clicking a verification link sent to that address. Required to compete in C3 Esports.


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